/* * Copyright (c) 2013-2016, Wind River Systems, Inc. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1) Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2) Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * 3) Neither the name of Wind River Systems nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "guest_heartbeat_types.h" // **************************************************************************** // Guest Heartbeat Types - Action String // ===================================== const char* guest_heartbeat_action_str( GuestHeartbeatActionT action ) { switch (action) { case GUEST_HEARTBEAT_ACTION_NONE: return "none"; case GUEST_HEARTBEAT_ACTION_REBOOT: return "reboot"; case GUEST_HEARTBEAT_ACTION_STOP: return "stop"; case GUEST_HEARTBEAT_ACTION_LOG: return "log"; default: return "action-???"; } } // **************************************************************************** // **************************************************************************** // Guest Heartbeat Types - Event String // ==================================== const char* guest_heartbeat_event_str( GuestHeartbeatEventT event ) { switch (event) { case GUEST_HEARTBEAT_EVENT_STOP: return "stop"; case GUEST_HEARTBEAT_EVENT_REBOOT: return "reboot"; case GUEST_HEARTBEAT_EVENT_SUSPEND: return "suspend"; case GUEST_HEARTBEAT_EVENT_PAUSE: return "pause"; case GUEST_HEARTBEAT_EVENT_UNPAUSE: return "unpause"; case GUEST_HEARTBEAT_EVENT_RESUME: return "resume"; case GUEST_HEARTBEAT_EVENT_RESIZE_BEGIN: return "resize-begin"; case GUEST_HEARTBEAT_EVENT_RESIZE_END: return "resize-end"; case GUEST_HEARTBEAT_EVENT_LIVE_MIGRATE_BEGIN: return "live-migrate-begin"; case GUEST_HEARTBEAT_EVENT_LIVE_MIGRATE_END: return "live-migrate-end"; case GUEST_HEARTBEAT_EVENT_COLD_MIGRATE_BEGIN: return "cold-migrate-begin"; case GUEST_HEARTBEAT_EVENT_COLD_MIGRATE_END: return "cold-migrate-end"; default: return "event-???"; } } // **************************************************************************** // **************************************************************************** // Guest Heartbeat Types - Notify String // ===================================== const char* guest_heartbeat_notify_str( GuestHeartbeatNotifyT notify ) { switch (notify) { case GUEST_HEARTBEAT_NOTIFY_REVOCABLE: return "revocable"; case GUEST_HEARTBEAT_NOTIFY_IRREVOCABLE: return "irrevocable"; default: return "notify-???"; } } // **************************************************************************** // **************************************************************************** // Guest Heartbeat Types - Vote Result String // ========================================== const char* guest_heartbeat_vote_result_str( GuestHeartbeatVoteResultT result ) { switch (result) { case GUEST_HEARTBEAT_VOTE_RESULT_ACCEPT: return "accept"; case GUEST_HEARTBEAT_VOTE_RESULT_REJECT: return "reject"; case GUEST_HEARTBEAT_VOTE_RESULT_COMPLETE: return "complete"; case GUEST_HEARTBEAT_VOTE_RESULT_TIMEOUT: return "timeout"; case GUEST_HEARTBEAT_VOTE_RESULT_ERROR: return "error"; default: return "vote-???"; } } // **************************************************************************** // **************************************************************************** // Guest Heartbeat Types - Merge Action // ==================================== GuestHeartbeatActionT guest_heartbeat_merge_action( GuestHeartbeatActionT current_action, GuestHeartbeatActionT new_action ) { switch (new_action) { case GUEST_HEARTBEAT_ACTION_STOP: return new_action; case GUEST_HEARTBEAT_ACTION_REBOOT: if (GUEST_HEARTBEAT_ACTION_STOP != current_action) return new_action; return current_action; case GUEST_HEARTBEAT_ACTION_LOG: if ((GUEST_HEARTBEAT_ACTION_STOP != current_action) && (GUEST_HEARTBEAT_ACTION_REBOOT != current_action)) return new_action; return current_action; default: return current_action; } } // ****************************************************************************