nfv/guest-client/guest-client-3.0.1/guest_client/src/heartbeat/guest_heartbeat_fsm.c

370 lines
14 KiB
C
Executable File

/*
* Copyright (c) 2013-2016, Wind River Systems, Inc.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1) Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2) Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3) Neither the name of Wind River Systems nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "guest_heartbeat_fsm.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "guest_types.h"
#include "guest_debug.h"
#include "guest_heartbeat_initial_state.h"
#include "guest_heartbeat_enabling_state.h"
#include "guest_heartbeat_enabled_state.h"
#include "guest_heartbeat_disabled_state.h"
typedef GuestErrorT (*GuestHeartbeatFsmStateEnterT) (void);
typedef GuestErrorT (*GuestHeartbeatFsmStateExitT) (void);
typedef GuestErrorT (*GuestHeartbeatFsmStateTransitionT)
(GuestHeartbeatFsmStateT from_state);
typedef GuestErrorT (*GuestHeartbeatFsmStateEventHandlerT)
(GuestHeartbeatFsmEventT event, void* event_data[]);
typedef GuestErrorT (*GuestHeartbeatFsmStateInitializeT) (void);
typedef GuestErrorT (*GuestHeartbeatFsmStateFinalizeT) (void);
typedef struct {
char name[40];
GuestHeartbeatFsmStateEnterT enter;
GuestHeartbeatFsmStateExitT exit;
GuestHeartbeatFsmStateTransitionT transition;
GuestHeartbeatFsmStateEventHandlerT event_handler;
GuestHeartbeatFsmStateInitializeT initialize;
GuestHeartbeatFsmStateFinalizeT finalize;
} GuestHeartbeatFsmStateEntryT;
static GuestHeartbeatFsmStateEntryT _states[GUEST_HEARTBEAT_FSM_MAX_STATES];
static GuestHeartbeatFsmStateT _current_state = GUEST_HEARTBEAT_FSM_INITIAL_STATE;
// ****************************************************************************
// Guest Heartbeat FSM - State String
// ==================================
const char* guest_heartbeat_fsm_state_str( GuestHeartbeatFsmStateT state )
{
if ((0 > state) || (GUEST_HEARTBEAT_FSM_MAX_STATES <= state))
{
return "state-???";
}
return _states[state].name;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Event String
// ==================================
const char* guest_heartbeat_fsm_event_str( GuestHeartbeatFsmEventT event )
{
switch (event)
{
case GUEST_HEARTBEAT_FSM_RELEASE: return "release";
case GUEST_HEARTBEAT_FSM_INIT_ACK: return "init-ack";
case GUEST_HEARTBEAT_FSM_CHALLENGE: return "challenge";
case GUEST_HEARTBEAT_FSM_CHALLENGE_TIMEOUT: return "challenge-timeout";
case GUEST_HEARTBEAT_FSM_ACTION: return "action";
case GUEST_HEARTBEAT_FSM_CHANNEL_UP: return "channel-up";
case GUEST_HEARTBEAT_FSM_CHANNEL_DOWN: return "channel-down";
case GUEST_HEARTBEAT_FSM_SHUTDOWN: return "shutdown";
default:
return "event-???";
}
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Get State
// ===============================
GuestHeartbeatFsmStateT guest_heartbeat_fsm_get_state( void )
{
return _current_state;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Enter State
// =================================
static GuestErrorT guest_heartbeat_fsm_enter_state( GuestHeartbeatFsmStateT state )
{
GuestHeartbeatFsmStateEntryT* entry = &(_states[state]);
GuestErrorT error;
if (NULL != entry->enter)
{
error = entry->enter();
if (GUEST_OKAY != error)
{
DPRINTFE("Unable to enter state %s, error=%s.", entry->name,
guest_error_str(error));
return error;
}
}
return GUEST_OKAY;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Exit State
// ================================
static GuestErrorT guest_heartbeat_fsm_exit_state( GuestHeartbeatFsmStateT state )
{
GuestHeartbeatFsmStateEntryT* entry = &(_states[state]);
GuestErrorT error;
if (NULL != entry->exit)
{
error = entry->exit();
if (GUEST_OKAY != error)
{
DPRINTFE("Unable to exit state %s, error=%s.", entry->name,
guest_error_str(error));
return error;
}
}
return GUEST_OKAY;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Transition State
// ======================================
static GuestErrorT guest_heartbeat_fsm_transition_state(
GuestHeartbeatFsmStateT from_state )
{
GuestHeartbeatFsmStateEntryT* entry = &(_states[from_state]);
GuestErrorT error;
if (NULL != entry->transition)
{
error = entry->transition(from_state);
if (GUEST_OKAY != error)
{
DPRINTFE("Unable to transition from state %s, error=%s.",
entry->name, guest_error_str(error));
return error;
}
}
return GUEST_OKAY;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Set State
// ===============================
GuestErrorT guest_heartbeat_fsm_set_state( GuestHeartbeatFsmStateT state )
{
GuestHeartbeatFsmStateT prev_state = _current_state;
GuestHeartbeatFsmStateEntryT* prev_entry;
GuestHeartbeatFsmStateEntryT* entry;
GuestErrorT error, error2;
if ((0 > state) || (GUEST_HEARTBEAT_FSM_MAX_STATES <= state))
{
DPRINTFE("Invalid state %i given.", state);
return GUEST_FAILED;
}
prev_entry = &(_states[prev_state]);
entry = &(_states[state]);
error = guest_heartbeat_fsm_exit_state(prev_state);
if (GUEST_OKAY != error)
{
DPRINTFE("Failed to exit state %s, error=%s.", prev_entry->name,
guest_error_str(error));
return( error );
}
_current_state = state;
error = guest_heartbeat_fsm_transition_state(prev_state);
if (GUEST_OKAY != error)
{
DPRINTFE("Failed to transition to state %s, error=%s.",
prev_entry->name, guest_error_str(error));
goto STATE_CHANGE_TRANSITION_ERROR;
}
error = guest_heartbeat_fsm_enter_state(state);
if (GUEST_OKAY != error)
{
DPRINTFE("Failed to enter state %s, error=%s.", entry->name,
guest_error_str(error));
goto STATE_CHANGE_ENTER_ERROR;
}
return( GUEST_OKAY );
STATE_CHANGE_ENTER_ERROR:
error2 = guest_heartbeat_fsm_transition_state(state);
if (GUEST_OKAY != error2)
{
DPRINTFE("Failed to transition from state %s, error=%s.",
entry->name, guest_error_str(error2));
abort();
}
STATE_CHANGE_TRANSITION_ERROR:
_current_state = prev_state;
error2 = guest_heartbeat_fsm_enter_state(prev_state);
if (GUEST_OKAY != error2)
{
DPRINTFE("Failed to enter state (%s), error=%s.", prev_entry->name,
guest_error_str(error2));
abort();
}
return error;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Event Handler
// ===================================
GuestErrorT guest_heartbeat_fsm_event_handler(
GuestHeartbeatFsmEventT event, void* event_data[] )
{
GuestHeartbeatFsmStateT prev_state = _current_state;
GuestHeartbeatFsmStateEntryT* entry = &(_states[_current_state]);
GuestErrorT error;
if (NULL != entry->event_handler)
{
error = entry->event_handler(event, event_data);
if (GUEST_OKAY != error)
{
DPRINTFE("Unable to handle event %s in state %s, error=%s.",
guest_heartbeat_fsm_event_str(event), entry->name,
guest_error_str(error));
return error;
}
if (prev_state != _current_state)
{
DPRINTFI("Guest-Client heartbeat state change from %s to %s, "
"event=%s.", guest_heartbeat_fsm_state_str(prev_state),
guest_heartbeat_fsm_state_str(_current_state),
guest_heartbeat_fsm_event_str(event));
} else {
DPRINTFV("Guest-Client heartbeat no state change from %s, "
"event=%s.", guest_heartbeat_fsm_state_str(prev_state),
guest_heartbeat_fsm_event_str(event));
}
}
return GUEST_OKAY;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Initialize
// ================================
GuestErrorT guest_heartbeat_fsm_initialize( void )
{
GuestHeartbeatFsmStateEntryT* entry;
memset(_states, 0, sizeof(_states));
_current_state = GUEST_HEARTBEAT_FSM_INITIAL_STATE;
// Initial State
entry = &(_states[GUEST_HEARTBEAT_FSM_INITIAL_STATE]);
snprintf(entry->name, sizeof(entry->name), "initial");
entry->enter = guest_heartbeat_initial_state_enter;
entry->exit = guest_heartbeat_initial_state_exit;
entry->transition = guest_heartbeat_initial_state_transition;
entry->event_handler = guest_heartbeat_initial_state_event_handler;
entry->initialize = guest_heartbeat_initial_state_initialize;
entry->finalize = guest_heartbeat_initial_state_finalize;
// Enabling State
entry = &(_states[GUEST_HEARTBEAT_FSM_ENABLING_STATE]);
snprintf(entry->name, sizeof(entry->name), "enabling");
entry->enter = guest_heartbeat_enabling_state_enter;
entry->exit = guest_heartbeat_enabling_state_exit;
entry->transition = guest_heartbeat_enabling_state_transition;
entry->event_handler = guest_heartbeat_enabling_state_event_handler;
entry->initialize = guest_heartbeat_enabling_state_initialize;
entry->finalize = guest_heartbeat_enabling_state_finalize;
// Enabled State
entry = &(_states[GUEST_HEARTBEAT_FSM_ENABLED_STATE]);
snprintf(entry->name, sizeof(entry->name), "enabled");
entry->enter = guest_heartbeat_enabled_state_enter;
entry->exit = guest_heartbeat_enabled_state_exit;
entry->transition = guest_heartbeat_enabled_state_transition;
entry->event_handler = guest_heartbeat_enabled_state_event_handler;
entry->initialize = guest_heartbeat_enabled_state_initialize;
entry->finalize = guest_heartbeat_enabled_state_finalize;
// Disabled State
entry = &(_states[GUEST_HEARTBEAT_FSM_DISABLED_STATE]);
snprintf(entry->name, sizeof(entry->name), "disabled");
entry->enter = guest_heartbeat_disabled_state_enter;
entry->exit = guest_heartbeat_disabled_state_exit;
entry->transition = guest_heartbeat_disabled_state_transition;
entry->event_handler = guest_heartbeat_disabled_state_event_handler;
entry->initialize = guest_heartbeat_disabled_state_initialize;
entry->finalize = guest_heartbeat_disabled_state_finalize;
unsigned int state_i;
for (state_i=0; GUEST_HEARTBEAT_FSM_MAX_STATES > state_i; ++state_i)
{
entry = &(_states[state_i]);
if (NULL != entry->initialize)
entry->initialize();
}
return GUEST_OKAY;
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat FSM - Finalize
// ==============================
GuestErrorT guest_heartbeat_fsm_finalize( void )
{
GuestHeartbeatFsmStateEntryT* entry;
unsigned int state_i;
for (state_i=0; GUEST_HEARTBEAT_FSM_MAX_STATES > state_i; ++state_i)
{
entry = &(_states[state_i]);
if (NULL != entry->finalize)
entry->finalize();
}
memset(_states, 0, sizeof(_states));
_current_state = GUEST_HEARTBEAT_FSM_INITIAL_STATE;
return GUEST_OKAY;
}
// ****************************************************************************