nfv/guest-client/guest-client-3.0.1/guest_client/src/heartbeat/guest_heartbeat_types.c

133 lines
5.7 KiB
C
Executable File

/*
* Copyright (c) 2013-2016, Wind River Systems, Inc.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1) Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2) Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3) Neither the name of Wind River Systems nor the names of its contributors may be
* used to endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "guest_heartbeat_types.h"
// ****************************************************************************
// Guest Heartbeat Types - Action String
// =====================================
const char* guest_heartbeat_action_str( GuestHeartbeatActionT action )
{
switch (action)
{
case GUEST_HEARTBEAT_ACTION_NONE: return "none";
case GUEST_HEARTBEAT_ACTION_REBOOT: return "reboot";
case GUEST_HEARTBEAT_ACTION_STOP: return "stop";
case GUEST_HEARTBEAT_ACTION_LOG: return "log";
default:
return "action-???";
}
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat Types - Event String
// ====================================
const char* guest_heartbeat_event_str( GuestHeartbeatEventT event )
{
switch (event)
{
case GUEST_HEARTBEAT_EVENT_STOP: return "stop";
case GUEST_HEARTBEAT_EVENT_REBOOT: return "reboot";
case GUEST_HEARTBEAT_EVENT_SUSPEND: return "suspend";
case GUEST_HEARTBEAT_EVENT_PAUSE: return "pause";
case GUEST_HEARTBEAT_EVENT_UNPAUSE: return "unpause";
case GUEST_HEARTBEAT_EVENT_RESUME: return "resume";
case GUEST_HEARTBEAT_EVENT_RESIZE_BEGIN: return "resize-begin";
case GUEST_HEARTBEAT_EVENT_RESIZE_END: return "resize-end";
case GUEST_HEARTBEAT_EVENT_LIVE_MIGRATE_BEGIN: return "live-migrate-begin";
case GUEST_HEARTBEAT_EVENT_LIVE_MIGRATE_END: return "live-migrate-end";
case GUEST_HEARTBEAT_EVENT_COLD_MIGRATE_BEGIN: return "cold-migrate-begin";
case GUEST_HEARTBEAT_EVENT_COLD_MIGRATE_END: return "cold-migrate-end";
default:
return "event-???";
}
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat Types - Notify String
// =====================================
const char* guest_heartbeat_notify_str( GuestHeartbeatNotifyT notify )
{
switch (notify)
{
case GUEST_HEARTBEAT_NOTIFY_REVOCABLE: return "revocable";
case GUEST_HEARTBEAT_NOTIFY_IRREVOCABLE: return "irrevocable";
default:
return "notify-???";
}
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat Types - Vote Result String
// ==========================================
const char* guest_heartbeat_vote_result_str( GuestHeartbeatVoteResultT result )
{
switch (result)
{
case GUEST_HEARTBEAT_VOTE_RESULT_ACCEPT: return "accept";
case GUEST_HEARTBEAT_VOTE_RESULT_REJECT: return "reject";
case GUEST_HEARTBEAT_VOTE_RESULT_COMPLETE: return "complete";
case GUEST_HEARTBEAT_VOTE_RESULT_TIMEOUT: return "timeout";
case GUEST_HEARTBEAT_VOTE_RESULT_ERROR: return "error";
default:
return "vote-???";
}
}
// ****************************************************************************
// ****************************************************************************
// Guest Heartbeat Types - Merge Action
// ====================================
GuestHeartbeatActionT guest_heartbeat_merge_action(
GuestHeartbeatActionT current_action, GuestHeartbeatActionT new_action )
{
switch (new_action)
{
case GUEST_HEARTBEAT_ACTION_STOP:
return new_action;
case GUEST_HEARTBEAT_ACTION_REBOOT:
if (GUEST_HEARTBEAT_ACTION_STOP != current_action)
return new_action;
return current_action;
case GUEST_HEARTBEAT_ACTION_LOG:
if ((GUEST_HEARTBEAT_ACTION_STOP != current_action) &&
(GUEST_HEARTBEAT_ACTION_REBOOT != current_action))
return new_action;
return current_action;
default:
return current_action;
}
}
// ****************************************************************************