133 lines
5.7 KiB
C
Executable File
133 lines
5.7 KiB
C
Executable File
/*
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* Copyright (c) 2013-2016, Wind River Systems, Inc.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1) Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2) Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation and/or
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* other materials provided with the distribution.
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*
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* 3) Neither the name of Wind River Systems nor the names of its contributors may be
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* used to endorse or promote products derived from this software without specific
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* prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
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* USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "guest_heartbeat_types.h"
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// ****************************************************************************
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// Guest Heartbeat Types - Action String
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// =====================================
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const char* guest_heartbeat_action_str( GuestHeartbeatActionT action )
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{
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switch (action)
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{
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case GUEST_HEARTBEAT_ACTION_NONE: return "none";
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case GUEST_HEARTBEAT_ACTION_REBOOT: return "reboot";
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case GUEST_HEARTBEAT_ACTION_STOP: return "stop";
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case GUEST_HEARTBEAT_ACTION_LOG: return "log";
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default:
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return "action-???";
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}
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}
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// ****************************************************************************
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// ****************************************************************************
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// Guest Heartbeat Types - Event String
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// ====================================
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const char* guest_heartbeat_event_str( GuestHeartbeatEventT event )
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{
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switch (event)
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{
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case GUEST_HEARTBEAT_EVENT_STOP: return "stop";
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case GUEST_HEARTBEAT_EVENT_REBOOT: return "reboot";
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case GUEST_HEARTBEAT_EVENT_SUSPEND: return "suspend";
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case GUEST_HEARTBEAT_EVENT_PAUSE: return "pause";
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case GUEST_HEARTBEAT_EVENT_UNPAUSE: return "unpause";
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case GUEST_HEARTBEAT_EVENT_RESUME: return "resume";
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case GUEST_HEARTBEAT_EVENT_RESIZE_BEGIN: return "resize-begin";
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case GUEST_HEARTBEAT_EVENT_RESIZE_END: return "resize-end";
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case GUEST_HEARTBEAT_EVENT_LIVE_MIGRATE_BEGIN: return "live-migrate-begin";
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case GUEST_HEARTBEAT_EVENT_LIVE_MIGRATE_END: return "live-migrate-end";
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case GUEST_HEARTBEAT_EVENT_COLD_MIGRATE_BEGIN: return "cold-migrate-begin";
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case GUEST_HEARTBEAT_EVENT_COLD_MIGRATE_END: return "cold-migrate-end";
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default:
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return "event-???";
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}
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}
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// ****************************************************************************
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// ****************************************************************************
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// Guest Heartbeat Types - Notify String
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// =====================================
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const char* guest_heartbeat_notify_str( GuestHeartbeatNotifyT notify )
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{
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switch (notify)
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{
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case GUEST_HEARTBEAT_NOTIFY_REVOCABLE: return "revocable";
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case GUEST_HEARTBEAT_NOTIFY_IRREVOCABLE: return "irrevocable";
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default:
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return "notify-???";
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}
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}
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// ****************************************************************************
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// ****************************************************************************
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// Guest Heartbeat Types - Vote Result String
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// ==========================================
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const char* guest_heartbeat_vote_result_str( GuestHeartbeatVoteResultT result )
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{
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switch (result)
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{
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case GUEST_HEARTBEAT_VOTE_RESULT_ACCEPT: return "accept";
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case GUEST_HEARTBEAT_VOTE_RESULT_REJECT: return "reject";
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case GUEST_HEARTBEAT_VOTE_RESULT_COMPLETE: return "complete";
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case GUEST_HEARTBEAT_VOTE_RESULT_TIMEOUT: return "timeout";
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case GUEST_HEARTBEAT_VOTE_RESULT_ERROR: return "error";
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default:
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return "vote-???";
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}
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}
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// ****************************************************************************
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// ****************************************************************************
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// Guest Heartbeat Types - Merge Action
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// ====================================
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GuestHeartbeatActionT guest_heartbeat_merge_action(
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GuestHeartbeatActionT current_action, GuestHeartbeatActionT new_action )
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{
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switch (new_action)
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{
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case GUEST_HEARTBEAT_ACTION_STOP:
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return new_action;
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case GUEST_HEARTBEAT_ACTION_REBOOT:
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if (GUEST_HEARTBEAT_ACTION_STOP != current_action)
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return new_action;
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return current_action;
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case GUEST_HEARTBEAT_ACTION_LOG:
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if ((GUEST_HEARTBEAT_ACTION_STOP != current_action) &&
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(GUEST_HEARTBEAT_ACTION_REBOOT != current_action))
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return new_action;
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return current_action;
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default:
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return current_action;
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}
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}
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// ****************************************************************************
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